Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bDropAddClass,Class_All,(.@r/2);
6 bonus2
7 bExpAddClass,Class_All,(.@r/2);
8 bonus
9 bMaxHPrate,2*(.@r/4);
10 bonus
11 bMaxSPrate,2*(.@r/4);
12 if
13 (.@r
14 =9)
15 {
16 bonus
17 bHPrecovRate,40;
18 bonus
19 bSPrecovRate,40;
20 }
21 if
22 (.@r
23 =12)
24 {
25 bonus
26 bMaxHPrate,3;
27 bonus
28 bMaxSPrate,3;
29 }
30 autobonus
31 "{
32 bonus
33 bCritAtkRate,30;
34 bonus
35 bMatkRate,30;
36 }",1,5000,BF_WEAPON|BF_MAGIC,"{
37 active_transform
38 1519,5000;
39 }"; |