Item Use Script |
1 bonus2
2 bSubEle,Ele_All,10;
3 bonus
4 bFlee,12;
5 bonus
6 bMaxHP,1000;
7 bonus
8 bFlee2,2;
9 .@r
10 =
11 getrefine();
12 if
13 (.@r
14 =
15 7)
16 {
17 bonus2
18 bSubEle,Ele_Neutral,5;
19 if
20 (.@r
21 =
22 9)
23 {
24 skill
25 "BS_GREED",1;
26 }
27 } |