Item Use Script |
1 bonus
2 bAllStats,1;
3 bonus
4 bUnbreakableArmor;
5 if
6 (BaseClass
7 ==
8 Job_Mage
9 ||
10 BaseClass
11 ==
12 Job_Archer
13 ||
14 BaseClass
15 ==
16 Job_Acolyte)
17 bonus2
18 bResEff,Eff_Silence,5000;
19 else
20 if
21 (BaseClass
22 ==
23 Job_Swordman
24 ||
25 BaseClass
26 ==
27 Job_Merchant
28 ||
29 BaseClass
30 ==
31 Job_Thief)
32 bonus2
33 bResEff,Eff_Stun,5000; |