1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillAtk,"WZ_VERMILION",10+4*(.@r/2);
6 bonus2
7 bSkillAtk,"WZ_HEAVENDRIVE",10+4*(.@r/2);
8 bonus2
9 bSkillAtk,"WZ_STORMGUST",10+4*(.@r/2);
10 bonus2
11 bSkillAtk,"WZ_METEOR",10+4*(.@r/2);
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