Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bSkillAtk,"WL_SOULEXPANSION",10;
8 bonus
9 bMatk,18*(.@r/3);
10 if
11 (.@r
12 =7)
13 {
14 bonus2
15 bSkillAtk,"WL_SOULEXPANSION",20;
16 if
17 (.@r
18 =9)
19 {
20 bonus2
21 bMagicAddSize,Size_All,15;
22 if
23 (.@r
24 =11)
25 {
26 bonus2
27 bSkillAtk,"WL_SOULEXPANSION",25;
28 if
29 (.@r
30 =12)
31 {
32 bonus2
33 bMagicAtkEle,Ele_Ghost,15;
34 }
35 }
36 }
37 } |