Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bSkillAtk,"RL_FIREDANCE",10;
8 bonus
9 bBaseAtk,18*(.@r/3);
10 if
11 (.@r
12 =7)
13 {
14 bonus2
15 bSkillAtk,"RL_FIREDANCE",20;
16 if
17 (.@r
18 =9)
19 {
20 bonus2
21 bSubRace,RC_All,15;
22 bonus2
23 bSubRace,RC_Player_Human,-15;
24 bonus2
25 bSubRace,RC_Player_Doram,-15;
26 if
27 (.@r
28 =11)
29 {
30 bonus2
31 bSkillAtk,"RL_FIREDANCE",25;
32 if
33 (.@r
34 =12)
35 {
36 bonus
37 bLongAtkRate,15;
38 }
39 }
40 }
41 } |